Hello, everyone!
Here’s an asset I created for Glip Studio’s mobile battle royale game, Battle Xtreme (BTX).
The building was textured using two 1K maps: one is an atlas/trim sheet used across the entire structure, and the other contains all the decals that add those final, polished details! The asset was below polycount limit (14k tris), I did it in 12k tris and it was made in 5 working days